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24-Jan-2018 18:38

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Licensing options and availability of console versions are also unknown.

Carbon from Numerion Software Numerion Software, company founded in November 2009 by a small team of former Criterion Software developers, has announced Carbon framework – unified physics engine supporting the simulation of soft- and rigid bodies and motion constraints.

We couldn't get the competition mode to connect - it has an online element, but the other two worked fine.

Many control systems are supported, as well as keyboard.

We are not sure about Bullet, but in Phys X SDK 2.8.4 (used in APEX Clothing) cloth solver was updated and simulation performance has improved significantly, so it would be interesting to see actual performance data.

Currently, Shroud is in beta and there is no information on games in development that will rely on Shroud engine.

Various Havok solutions are widely used in games on consoles and PC, and Havok Cloth was introduced to add cloth simulation capabilities (both character clothing and environmental cloth) to original Havok Physics suite.

Shroud is positioned as ultra high-performance solution, capable of showing up to 10x performance improvement over competition. However, results must be taken with a little grain of salt – authors are comparing “latest build” of Shroud engine with rather old versions of competitor solutions.

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Solution (that is already used some in games) – physical simulation of the cloth itself.

Answering industry demands, specialised cloth and clothing simulation middleware are emerging on the market.Authoring component is used to specify cloth behaviour, parameters and free motion restrictions via DCC Phys X plug-ins for 3ds Max and Maya, and standalone So far, Clothing module was used in several games (Mafia II and Ev E Online: Incursion), and we can assume that it may become popular in the future, since APEX was promised to be available for free (only one from all the solutions listed in this article) for all developers, and is already integrated into several major game engines, like UE3/UDK.